GameStartsMessage

Content of a GAME_STARTS metaprotocol message

Members

Variables

initialGameState
JSONValue initialGameState;

Game-dependent object.

msBeforeFirstTurn
double msBeforeFirstTurn;

Time before the first TURN is sent (in ms)

msBetweenTurns
double msBetweenTurns;

Time between two consecutive TURNs (in ms)

nbPlayers
int nbPlayers;

Number of players in the game

nbSpecialPlayers
int nbSpecialPlayers;

Number of special players in the game

nbTurnsMax
int nbTurnsMax;

Maximum number of turns. Game can finish before it

playerID
int playerID;

Caller's player identifier. players: [0..nbPlayers+nbSpecialPlayers[. visu: -1

playersInfo
PlayerInfo[] playersInfo;

(only for visus) Information about the players

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